Dozer
A 3D driving and destruction game where you control a bulldozer to demolish buildings while avoiding tanks. Built in Godot.
Learn moreWeekend jam games, mostly. Playable in the browser.
Mostly game jam entries, which means most of them were built in a weekend and it shows. I did the code, art, and sound on nearly all of these — Godot and GameMaker, with a few detours into sprite stacking and procedural audio when I wanted to try something. They're playable in the browser; go break them.
This is the public half. The commercial work and the projects I haven't finished embarrassing myself with stay in private repos.
A 3D driving and destruction game where you control a bulldozer to demolish buildings while avoiding tanks. Built in Godot.
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A real-time strategy game with bug units. Built for AGDG Demo Day 40; that build added better pathfinding and audio controls.
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A sailing racing game rendered with sprite stacking, with procedurally generated audio. Built for The Indie Tales Jam.
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A naval combat game: ship battles and turret defense, with water physics. Built for an early Ludum Dare.
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An interactive WebGL demo of Jacobian-based inverse kinematics — drag a target and watch 1-, 2-, and 3-link arms chase it, with a live manipulability ellipse and a Jᵀ/DLS toggle.
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A stream where Twitch viewers played Dwarf Fortress through chat commands. Written up on the official DF development blog.
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A track-based puzzle game about routing around enemies. Built in GameMaker Studio for an early Ludum Dare.
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An interactive WebGL demo and write-up of the flocking algorithm behind the swarms in my Godot projects. Three rules, tunable live, with the cursor as a predator.
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