Unnamed Bug RTS - Real-Time Strategy Game

A real-time strategy game featuring bug-themed units and tactical combat mechanics

Game Overview

Unnamed Bug RTS is a real-time strategy game that puts players in command of bug-themed armies in tactical combat scenarios. The game features classic RTS mechanics including unit selection, pathfinding, and strategic positioning, all wrapped in an adorable bug-themed aesthetic.

Developed as a submission to AGDG DEMO DAY 40, this project demonstrates the ability to create complex strategy game systems while maintaining accessible and intuitive gameplay. The game showcases real-time strategy development skills with a focus on unit management and tactical decision-making.

The game combines strategic depth with charming visuals, offering players the opportunity to command armies of bugs in engaging tactical battles. The project represents a successful implementation of core RTS mechanics including unit selection, movement commands, and formation control.

Gameplay

Unnamed Bug RTS Game Preview

Ready to Command?

Lead your bug army to victory in this tactical RTS

Play Unnamed Bug RTS

Controls

  • Left Click + Drag - Select multiple units
  • Right Click - Issue move commands
  • H Key - Hold position command
  • F1 - Select all army units
  • Ctrl + Left Click - Select all units of the same type

Gameplay Features

  • Unit Selection - Drag to select multiple units or use keyboard shortcuts
  • Movement Commands - Right-click to move units to specific locations
  • Formation Control - Manage unit positioning and tactical formations
  • Audio Controls - Adjust game audio with the built-in slider
  • Improved Pathfinding - Units move more efficiently without "dancing"

Key Features

RTS Mechanics

  • Real-time unit selection and control
  • Drag-and-drop unit selection
  • Multiple unit type management
  • Formation and positioning control
  • Hold position commands

Technical Features

  • Improved pathfinding algorithms
  • Audio system with volume control
  • Responsive unit selection system
  • Efficient unit movement mechanics
  • HTML5 web deployment

Development Process

AGDG DEMO DAY 40 Experience

Unnamed Bug RTS was developed as a submission to AGDG DEMO DAY 40, a showcase event that challenges developers to present their game development projects to the community. Demo days provide valuable opportunities to receive feedback, showcase technical skills, and demonstrate progress in game development.

The development process involved:

  • RTS System Design: Implementing core real-time strategy mechanics
  • Unit Management: Creating efficient unit selection and control systems
  • Pathfinding Optimization: Improving unit movement algorithms
  • User Interface Design: Developing intuitive controls for strategy gameplay
  • Audio Integration: Adding sound controls and feedback systems

Technical Implementation

Development Stack
Game Type: Real-Time Strategy (RTS)
Platform: HTML5 (Web)
Genre: Strategy, Tactical
Status: Prototype
Key Features: Unit Selection, Pathfinding, Audio Controls

Core Systems

  • Unit Selection System: Implemented drag-and-drop selection with visual feedback
  • Movement Commands: Created responsive right-click movement system
  • Pathfinding Algorithm: Developed efficient pathfinding to eliminate unit "dancing"
  • Formation Control: Built system for managing unit positioning and tactical formations
  • Audio Management: Integrated volume control slider for enhanced user experience

User Experience Design

  • Intuitive Controls: Designed familiar RTS control scheme for accessibility
  • Visual Feedback: Implemented clear selection indicators and movement previews
  • Keyboard Shortcuts: Added efficient hotkeys for common actions
  • Audio Controls: Provided user-adjustable audio settings
  • Responsive Interface: Created smooth, responsive control system

Development Challenges

During development, several technical challenges were encountered and overcome:

Pathfinding Optimization

One of the main challenges was eliminating the "dancing" behavior where units would move erratically. This required significant optimization of the pathfinding algorithms to ensure smooth, efficient unit movement.

Unit Selection System

Implementing an intuitive drag-and-drop selection system that works reliably across different screen sizes and input devices required careful attention to user interface design and input handling.

Performance Optimization

Managing multiple units simultaneously while maintaining smooth performance in a web-based environment required efficient rendering and update systems.

Player Reception

Unnamed Bug RTS has received positive feedback from the gaming community, with players particularly appreciating:

  • Charming Aesthetic: The bug-themed design creates an adorable and engaging visual experience
  • Intuitive Controls: Familiar RTS control scheme makes the game accessible to strategy game fans
  • Smooth Gameplay: Improved pathfinding eliminates frustrating movement issues
  • Audio Integration: Customizable audio controls enhance the gaming experience
  • Strategic Depth: Classic RTS mechanics provide engaging tactical gameplay

The game successfully demonstrates how classic RTS mechanics can be implemented effectively in a web-based environment while maintaining the charm and accessibility that makes strategy games enjoyable.

Project Impact

Unnamed Bug RTS represents a successful implementation of real-time strategy game development and showcases several important development skills:

  • RTS System Design: Implementation of core strategy game mechanics
  • Pathfinding Algorithms: Development of efficient unit movement systems
  • User Interface Design: Creation of intuitive control systems
  • Web Game Development: HTML5 deployment and optimization
  • Demo Day Experience: Presentation and feedback integration

This project demonstrates the ability to create engaging strategy games with complex underlying systems while maintaining accessible and enjoyable gameplay experiences. The focus on user experience and technical optimization shows strong game development fundamentals.