Overview
Dozer is a 3D game I made in Godot for the Boundless Game Jam. You drive a bulldozer, flatten buildings, and try to stay away from the tanks. The bulldozer never stops moving forward, so mostly you are picking a demolition path and committing to it. Knocking buildings over turns out to be pretty relaxing.
Gameplay
The goal is to knock down as many buildings as you can without getting caught by a tank. Steering is all mouse: the dozer drives itself, you point it where you want it to go, and left click brakes or reverses when you need to get out of trouble.
Controls
- Mouse Movement - Control direction and aim
- Left Mouse Button - Reverse/brake
- Automatic Forward Movement - Continuous bulldozer motion
Development
The 3D models came out of picoCAD and Blender, and the art is pixel art throughout. The sound effects are mostly pitch-shifted brownian noise layered with snare samples, assembled in Audacity; the music was written in LMMS.
Game Engine: Godot
3D Modeling: picoCAD, Blender
Audio Design: Audacity, LMMS
Art Style: Pixel Art
Platform: HTML5 (Web)
One bug worth mentioning: small buildings would sometimes fail to render under certain conditions. Web 3D is full of surprises like that, and the only real answer is testing on more hardware than you think you need.