Power1D UI
A commercial GUI for statistical power analysis on one-dimensional waveform data. Built at Jiku on the power1d library; ships inside HAS Motion's Sift.
Learn moreSolvers, converters, generators, and a cat gallery.
Most of what's here started as something I needed and couldn't find, or something I got curious about on a weekend. There's a C++ simplex solver from grad school, a font generator built on cellular automata, a tool for computing Pokemon breeding chains, and a gallery of my cats. A few are research tools that other people actually use; the rest are here because I enjoyed making them.
A commercial GUI for statistical power analysis on one-dimensional waveform data. Built at Jiku on the power1d library; ships inside HAS Motion's Sift.
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A battle replay system for KanColle on the Poi browser. Stores replay data steganographically in screenshots and converts battle data between platforms.
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A C++ library for linear optimization and polyhedral computation, with a simplex implementation and LRS integration.
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A C++ toolkit for the Dotsies font system: encryption, decryption, and pattern analysis.
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Write custom optimal-control goals for OpenSim Moco from MATLAB. Generates the interface code for you.
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A C++ GDExtension that adds Lua scripting to Godot 4, for mods and scripts loaded at runtime.
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A TrueType font generator that grows glyphs with cellular automata and evolutionary search. Command-line and web versions.
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Graph theory applied to Pokemon breeding chains, developed with the UIUC Data Driven Discovery group — now rebuilt to run entirely in the article, with impossible chains finally filtered out.
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Conway's cellular automaton as an in-browser canvas demo — paint cells, stamp the classic patterns, watch them run.
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A Python/VTK package for batch converting between 3D mesh formats — VTP, STL, and OBJ — with mirroring and decimation tools, built for OpenSim and SIMM biomechanics workflows. pip install py3dtools.
A Python genetic algorithm that evolves StarCraft 2 build orders, ported from the C++ SCFusion project. Desktop GUI, multi-threaded village-based evolution.
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